VR has proven to be a vital tool for Enterprises to efficiently train employees, visualize a product before investing in full production and to increase productivity and collaboration. This workshop will present some of these use cases and show how Unity can be used to develop a VR application for Enterprises.
- different use cases of VR
- difference between mobile and PC VR
- tracking and syncing head mounted display and controllers
- handle interactions in VR
- VR best practices
Who should attend?
Retail - Use VR to study shopper's behavior by tracking how they respond to different shelving layouts and positioning of signage.
AEC - Visualize the building in VR to have a better sense of how it would look like and spot mistakes before proceeding with actual construction.
Media - VR is a new platform and a new medium for storytelling. Leverage on VR's immersiveness and interactivity to create a unique and memorable experience.
Medical - Using VR, medical personnels can study and train on a digital specimen. Studies have shown that this greatly enhances the learning retention. (http://fortune.com/2015/08/17/virtual-reality-hospitals/)
Education - Visualizing complex structures in VR is more effective and engaging.
Intermediate - Able to produce a complete Unity project.
- Intro to Unity
- Intermediate Unity
- 10am to 12.30pm : Talk + Q&A
- 2-5pm : 3 x 60-min clinic sessions where you can bring an existing project to consult our Field Engineer
- Clinic Sessions (3 slots available) - by invitation, email us at email@example.com if you have an existing project, we will select and extend invitation. Exisiting project MUST be submitted to us at least 2 days before the session.
Here's the list of upcoming workshops, passes will be available via EventBrite closer to the date.
- to attend the workshop, a valid pass is required. Each pass must be registered to one participant.
- no fee will be imposed on the attendees, a no show would mean you will not be assigned a valid pass for subsequent workshops (to attend, you can try to do a walk in for subsequent workshops and will be accepted if there are vacancies).
- Walk-ins will only be accepted if we have any last minute dropouts (do note that participation is not guaranteed while a wait outside the venue of at least 30 mins is expected), do note that participation is not guaranteed unless with a valid pass. If we have a full turnout, we apologize that any walk-ins will be rejected.
- as this is a workshop series in partnership with IMDA, priority will be given to those living in Singapore.
If you can't attend, please email us at firstname.lastname@example.org at least the day prior to the session, so we can release the seat.