Virtual Reality, Unity, IMDA, PIXEL, VR, AR, Immersive Media,

15 Mar 2019

10:00 AM-05:00 PM

Virtual Reality

Free

immersive mediaIMMERSIVE MEDIA

tech new final iconTECH

digital media new final iconDIGITAL CONTENT

VR has proven to be a vital tool for Enterprises to efficiently train employees, visualize a product before investing in full production and to increase productivity and collaboration. This workshop will present some of these use cases and show how Unity can be used to develop a VR application for Enterprises.

Takeaways

  • different use cases of VR
  • difference between mobile and PC VR
  • tracking and syncing head mounted display and controllers
  • handle interactions in VR
  • VR best practices

Who should attend?

Retail - Use VR to study shopper's behavior by tracking how they respond to different shelving layouts and positioning of signage.

AEC - Visualize the building in VR to have a better sense of how it would look like and spot mistakes before proceeding with actual construction.

Media - VR is a new platform and a new medium for storytelling. Leverage on VR's immersiveness and interactivity to create a unique and memorable experience.

Medical - Using VR, medical personnels can study and train on a digital specimen. Studies have shown that this greatly enhances the learning retention. (http://fortune.com/2015/08/17/virtual-reality-hospitals/)

Education - Visualizing complex structures in VR is more effective and engaging.

Proficiency level

Intermediate - Able to produce a complete Unity project.

Pre-requisites

  • Intro to Unity
  • Intermediate Unity

Session Structure

  • 10am to 12.30pm : Talk + Q&A
  • 2-5pm : 3 x 60-min clinic sessions where you can bring an existing project to consult our Field Engineer
  • Clinic Sessions (3 slots available) - by invitation, email us at events_sapac@unity3d.com if you have an existing project, we will select and extend invitation.  Exisiting project MUST be submitted to us at least 2 days before the session.

Here's the list of upcoming workshops, passes will be available via EventBrite closer to the date.

 

 

Note -

  • to attend the workshop, a valid pass is required.  Each pass must be registered to one participant. 
  • no fee will be imposed on the attendees, a no show would mean you will not be assigned a valid pass for subsequent workshops (to attend, you can try to do a walk in for subsequent workshops and will be accepted if there are vacancies).
  • Walk-ins will only be accepted if we have any last minute dropouts (do note that participation is not guaranteed while a wait outside the venue of at least 30 mins is expected), do note that participation is not guaranteed unless with a valid pass. If we have a full turnout, we apologize that any walk-ins will be rejected.
  • as this is a workshop series in partnership with IMDA, priority will be given to those living in Singapore.

If you can't attend, please email us at events_sapac@unity3d.com at least the day prior to the session, so we can release the seat.