Overview

This course will introduce you to the areas of study categorized under the umbrella of “User experience.” Example, the different UX research methods applied before designing for customers / users and the industry tools we used to design digital products. You’ll learn the basic of Sketch app, Marvel Prototyping tool, and Figma. Develop mindsets and skills to deliver a better UX for mobile apps, digital products. This course has full of the latest practical examples and screenshots of UX problems and resources which a lot of designers, developers and product managers are making with their products. Whether you’re a designer, developer, or are completely new to UX design, you’ll leave this course with a practical understanding of which qualities make products delightful, efficient, functional

Learning Outcome

  • Grasp and articulate the core principles and concept of User experience design (UX)
  • High level understanding of the different UX research method applied in the industry.
  • Identify usability issues such as performance gaps, and make modification to IT product / service features with clear explanation of findings
  • Apply user research methods taught in lesson to identify critical components required to make changes and translate them to logical user flow
  • Apply best practices in the industry and learn how to conduct competitor / indirect competitor analysis before fixating on a solution
  • Define parts of steps in user interaction process, as part of the user flow diagram
  • Translate insights found from user research to wireframes, graphical user interface (UI)
  • Construct simple user interface, wireframing and high-fidelity mock ups
  • Be able to prototype a mobile app design
  • Make critical judgements on general layouts, aesthetics and accessibility that would delight the user
  • Visualise immediate user requirements and concerns when using the application
  • Create user experience design concepts that are user centered, through the understanding of user feedback and industry standards / trends
  • Develop user flow charts and wire frames projecting the intended user experience, to guide subsequent development processes
  • Analyse performance gaps in the user experience
  • Translate indicators of user engagement, stickiness, trust and response into implications for the product / service features
  • Determine the critical components or features of a product / service which require enhancement
  • Make modifications to IT product / service features to enhance the user experience, supported by clear justification
  • Manage changes to user flow charts and wire frames according to enhancements made
  • Determine most appropriate usability testing processes and techniques

Who should Attend?

  • Working Professionals
  • Non Working Professionals
  • Individuals who are interested in User Experience Design
  • Students

Eligibility Criteria

  • No prior User Experience Design knowledge is required.
This course is endorsed under Critical Infocomm Technology Resource Programme Plus (CITREP+) Programme.
To find out more about CITREP+ Funding, please refer to Programme Support under CITREP+ page

Information is accurate as of 6 August 2020