XR.Hack is an XR developer event, organised by AsiaVR Association and IMDA. Held in Singapore, it aims to foster a vibrant community of XR developers and companies.
It will include a host of workshops, equipment demos and hands-on with new and popular VR/AR headsets and controllers to let developers experiment and envision future possibilities. This will lead up to a hackathon where you can try developing with these new technologies and stand to win attractive prizes. The event will also provide opportunities for mutual learning and networking.
Targeted at local and regional content producers and developers who have an interest in VR/AR/MR, AsiaVR and PIXEL intend to use this event to grow the ecosystem in Singapore as well as foster partnerships in the region.
THEME: META MORPHOSIS
There are also a new class of headsets for StandaloneVR that is poised to take over the mobile VR class. Vive Focus, Mirage Solo, Oculus Go and Quest are the ones leading this new class to expand the user base from the early adopters to the mass, with an easier and cheaper entry point.
AR has seen Facebook’s Spark AR, Apple’s ARKit and Google’s ARCore being updated frequently to enable more features on the mobile platform. For AR headsets, Magic Leap and Hololens 2 continue to push the boundary on the forefront of merging virtual and reality.
With new inputs and form factor, the possibilities of what can be created in the XR metaverse is expanded and XR.Hack aims to enable developers and companies see beyond what has been done and gaze into the future.
Teams of 3-5 have to create an XR demo during the hackathon time period that showcases how the new inputs and form factor of 2018 and 2019 can bring a transformative experience to XR use cases.
Stand to win attractive prizes including Unity licenses, code reviews and flight + accomodation for 3 to participate in the Global VR Hackathon in Shanghai. Stay tuned for more information on prizes!
Judging will be based on the following factors: (1) Creativity, (2) Transformative, (3) Usability in applying new features to the VR/AR experience.